Search results for "Online community"

showing 10 items of 17 documents

Metacommunication Patterns in Online Communities

2009

Published version of a chapter in the book: Online Communities and Social Computing. Also available from the publisher at http://dx.doi.org/10.1007/978-3-642-02774-1_26 This paper discusses about contemporary literature on computer-mediated metacommunication and observes the phenomenon in two online communities. The results contribute by identifying six general-level patterns of how metacommunication refers to primary communication in online communities. A task-oriented, user-administrated, community (Wikipedia in Finnish) involved a remarkable number of specialized metacommunication genres. In a centrally moderated discussion-oriented community (Patientslikeme), metacommunication was inter…

World Wide WebComputer scienceAd hoc communicationVDP::Social science: 200::Library and information science: 320::Information and communication systems: 321Computer-mediated communicationCommunity developmentOnline communityonline community metacommunication genre computer-mediated communication
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Understanding the Impact of Opinion Leaders’ Characteristics on Online Group Knowledge-Sharing Engagement from In-Group and Out-Group Perspectives: E…

2019

Opinion leaders often play key roles in online knowledge-sharing communities, which has intrigued a lot of researchers and practitioners worldwide. However, it is not clear how various characteristics of opinion leaders may affect different online groups&rsquo

In-out perspectivemedia_common.quotation_subjectGeography Planning and DevelopmentTJ807-830Context (language use)online community010501 environmental sciencesManagement Monitoring Policy and LawTD194-195Affect (psychology)01 natural sciencesRenewable energy sourcesPromotion (rank)Interactivity0502 economics and businessGE1-350social capital theory0105 earth and related environmental sciencesmedia_commonEnvironmental effects of industries and plantsRenewable Energy Sustainability and the Environmentbusiness.industry05 social sciencesOpinion leadershipPublic relationsOnline communityKnowledge sharingEnvironmental sciencesin–out perspectiveknowledge-sharing050211 marketingPsychologybusinessopinion leaderSocial capitalSustainability
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Does social climate influence positive eWOM? A study of heavy-users of online communities.

2018

Abstract This paper provides a deeper understanding of the role of social influences on positive eWOM behaviour (PeWOM) of heavy-users of online communities. Drawing on Social Interaction Utility Framework, Group Marketing and Social Learning Theories, we develop and test a research model integrating the interactions between the social climate of a website and Interpersonal Influences in PeWOM. 262 Spanish heavy-users of online communities were selected and the data analysed using partial least squares equation modelling. Overall, the model explains 59% of the variance of PeWOM on online communities. Findings reveal that interaction with other members of the online community (Social Presenc…

Word of mouthOnline reviewsInterpersonal influence05 social sciencesInterpersonal InfluenceGeneral MedicineInterpersonal communicationlcsh:BusinessModerationOnline communitySocial relationSocial Identityddc:6500502 economics and business050211 marketinglcsh:HF5001-6182Social PresencePsychologySocial identity theorySocial learning theorySocial psychology050203 business & managementSocial influenceBRQ Business Research Quarterly
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The Quality of Service Issue in Virtual Environments

2011

Networked virtual environments (NVEs) have become a major trend in distributed computing, mainly due to the enormous popularity of multi-player online games in the entertainment industry. Nowadays, NVE systems are considered as the supporting technology for many networked and virtual organizations (NVO) (Singhal & Zyda, 1999), especially to those classified within the field of computer supported cooperative work (CSCW), where networked computer can be seen as a standard to provide the technological means to support the team design (Ott & Nastansky, 1997). These highly interactive systems simulate a virtual world where multiple users share the same scenario. The system renders the im…

World Wide WebComputer scienceQuality of serviceComputer-mediated communicationOnline communityCyberspaceVirtual community
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Defence strategies in an online community of caregivers

2021

Purpose The purpose of this paper is to understand caregivers’ discursive constructions and responses to their unwanted (family and social) role as resulting in exchanges on social media. Online group platforms are understood as particularly suitable for the expression of intimate feelings among adults, for meeting and exhibiting stigma issues, and for the circulation of information and support (Suler, 2004; McCormack, 2010; Pounds et al., 2018). Design/methodology/approach This paper draws from digital Conversation Analysis (Giles et al., 2015), and considers data after combining quantitative (corpus analysis) and qualitative methods, from a critical discourse analysis perspective. The St…

Community and Home Carebusiness.industryonline communities discourse analysis caregivers informal caregivers defence strategiesPublic relationsbusinessPsychologyOnline communityGerontologySettore L-LIN/12 - Lingua E Traduzione - Lingua Inglese
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Bilingual practices in an online community : code-switching and language mixing in community and identity construction at www.godspeed.fi

2008

bilingual practiceskoodinvaihtoInternetidentiteettiWWWverkkojutteluonline communitydiscourse analysisidentitydiskurssianalyysi
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"You'll never walk alone" : formation of sense of community through language on the subreddit r/LiverpoolFC

2017

Internetin merkitys arjessa on kasvanut huomattavasti suurelle osalle maapallon ihmisiä viime vuosikymmeninä. Verkossa on lukemattomia sivustoja, joista useaa voisi kutsua internetyhteisöksi. Yksi suosituista sivustoista on reddit, joka koostuu erilaisista yhteisöistä eli aliredditeista. Aliredditit rakentuvat yleensä kiinnostuksenkohteiden tai ajankohtaisten aiheiden ympärille, ja niiden sisällön tuottamisen ja ylläpidon toteuttavat sivuston käyttäjät. Tutkielmani tarkoituksena on selvittää, miten redditin käyttäjät luovat yhteisöllisyyden tunnetta kielellisin keinoin aliredditeissa. Tutkimukseni kohteena on alireddit r/LiverpoolFC, joka on suunnattu Liverpoolin jalkapallojoukkueen faneill…

footballLiverpool FCsense of communityonline community
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“Thanks for Watching.” The Effectiveness of YouTube vlogendorsements

2019

This study examines the effectiveness of brand endorsements in vlogs (video blogs) by assessing the role of audience participation, parasocial relationship, and valence toward vlog endorsements on the perceived credibility of the vlogger and brand attitudes. Four experimental conditions were created on Qualtrics based on a YouTube vlog where the endorser reviewed a few products. The data were collected using Mturk and analyzed with 203 usable responses. The findings indicate that audience participation in the vlog enhances para-social relationship with the vlogger, thus further fostering the vlogger's perceived credibility as an endorser. Additionally, the valence of the audience's attitude…

media_common.quotation_subject050801 communication & media studiesendorser credibilityendorsement effectivenessyleisö0508 media and communicationsArts and Humanities (miscellaneous)PerceptionaudienceCredibilityparticipationValence (psychology)ta518vlogitvalenceAudience participationta512General Psychologyvlogmedia_commonosallistuminen05 social sciences050301 educationPerceived credibilityOnline communityaudience participationvloggausHuman-Computer Interactionvalenssi (psykologia)Psychology0503 educationSocial psychologyparasocial relationship
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Tiešsaistes spēles (ne)produktivitāte: gadījuma pētījums par radošumu

2022

Bakalaura pētījums “Tiešsaistes spēles (ne)produktivitāte: gadījuma pētījums par radošumu” fokusējās uz radošajiem procesiem, ko piedzīvo galda spēles Dungeons and Dragons spēlētāji veidojot virtuālās pasaules un veidiem kā radošums izpaužas, kad spēle ir situēta tiešsaistes vidē. Iesaistoties Dungeons and Dragons kopienā, izmantojot līdzdalīgu novērojumu, neformālas diskusijas un daļēji strukturētas intervijas, es pētu dažādus artefaktu veidošanās procesus un digitālo tehnoloģiju ietekmi uz mūsu socializāciju tiešsaistē. Radošums ir improvizēts un ir mūsu sociālās un kultūras dzīves neatņemama sastāvdaļa, kas veido gan mūs pašus, gan esošās struktūras.

virtual worldDungeons and DragonsAntropoloģijadigital ethnographyonline communitycreativity
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"Naturally wired to learn" : beliefs about SLA in an online community

2013

Tämän tapaustutkimuksen tarkoituksena on kartoittaa tofugu.com – kieli- ja kulttuuriyhteisön uskomuksia kielenoppimisesta. Tutkimuksen tavoitteena on selvittää, mitä oppimisuskomuksia yhteisön keskusteluissa esiintyy, miten ne rakentuvat julkaisijan artikkeleissa sekä yleisön ja julkaisijan välisissä diskursseissa. Tutkin tätä analysoimalla syys- marraskuussa 2011 julkaistua kielenoppimiseen liittyvää artikkelisarjaa kommentteineen. Vastaavaa internetyhteisön oppimisuskomuksia kartoittavaa tutkimusta ei ole aikaisemmin tehty. Tutkielmani teoriatausta ja viitekehys pohjautuu Vygotskin sosiaalisen konstruktivismin oppimiskäsitykseen, jonka mukaan muokkaamme tietoamme sosiaalisissa konteksteis…

beliefs about language learningsociocultural theoryoppiminenuskomuksetverkkoyhteisötkieletonline community
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